![]() Load times are incredibly fast, taking only a few seconds to go in and out of a mission. After this ends you’ll normally go into yet another, shorter, cutscene and finally head out to your mission. Every mission begins with a long voice-over cutscene featuring minimal on-screen movement. A never-ending fight over the substance Coral finds your mercenary pilot caught up in the middle of a lot of baffling and dull political squabbling. The latest in the series fixes those control issues and takes us to the stars as we head to the planet Rubicon 3. I have dabbled in previous Armored Core games, always finding their control schemes to be too off-putting. So let’s break down the highs and lows of this occasionally fun and often maddeningly frustrating title. The gameplay can be a lot of fun, occasionally. I’m fine that this game has little to no of the Dark Souls DNA in it. For a title like this to come out from one of my favorite companies is shocking. ![]() It’s fast, frenetic, poorly balanced, and dull. ![]() FROM SOFTWARE is heading back to its mecha roots with Armored Core VI: Fires of Rubicon. ![]()
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